![]() You could use Carla to run an instance of windows Dexed. dssi-vst uses the VeSTige emulator (which may be Wine based) and built a VST to DSSI adapter layer over it I believe forked dssi-vst, improved it over time and eventually came up with Carla. It's an Ubuntu distro built by Paulo Coelho who did some great work building Carla, which I believe is an evolution of dssi-vst. ![]() Otherwise, you might want to give KXStudio a shot. If you're not partial to the OS you're using (unlikely for most people, I know), give it a shot on OSX. If you can give that a shot and get it to build and run MIDI to it, it's one of the easiest ways you can get things going. Some sibling comments have noted that you can built Dexed for Linux. This is a great question and I don't think I have a good answer. It pairs well, and fittingly, with the 80s and the 90s. You can make it lifelike, almost unsettlingly or cartoonishly so. If I can make a synesthetic analogy to a physical material, it's a lot like silicone. Yamaha's sibling OPL/OPN (YMxxxx) series is responsible for powering sound synthesis in the Sega Genesis, MSX, Sound Blaster and sound cards and arcade game systems of the 80s and 90s. (Matter of taste) It's really easy to get retro video game sounds, so composing with these instruments always triggers pleasant nostalgia for me, even if I'm not writing VGM. It uses a zoomable spline based UI that feels a little bit like using Illustrator's pen tool. ![]() (At least with FM8), The multipoint envelopes editor is as flexible as a DAWs automation curve editor. They sound sweet to the ear, and instead of using the full bandwidth of a sawtooth or square wave, you can use the first few partials (or a couple choice ones) to sketch out the idea of one without taking up all of the space the full thing would. Building instruments through sine wave decomposition/recomposition encourages bandwidth efficient sound design and instrument arrangements. ![]() Even for percussive instruments, you can tune and shape harmonic boundaries so that your instruments gel in the mix. There is little phase smearing or analog noise. You can use it to do reasonably convincing physical modeling of many real instruments (or at least the start of it) It's super CPU efficient on modern hardware, so you can use as many instances as you like. Other things I like about FM that I was just thinking about: ![]()
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